University of Helsinki

Mohsen Saadatmand

Mohsen Saadatmand

Mohsen Saadatmand, PhD

Mohsen Saadatmand is a postdoctoral researcher at the Faculty of Educational Sciences, University of Helsinki. He did his doctoral research on MOOCs (Massive open online courses) and the design of open online learning environments. His main research areas are digital learning, online/blended learning design, online courses and MOOCs. In PoDoCo Postdoc grant he is working on digital educational games for teaching and learning STEAM in early childhood education.

mohsen.saadatmand@helsinki.fi

Project abstract:

Applying Digital Game-Based Learning to Teach STEAM and Sustainable Development in Early Childhood Education

The purpose of the project is to study digital game-based learning (DGBL) in teaching STEAM (science, technology, engineering, arts, and math) and sustainable development in early childhood education (K-3). The aim is to make learning science playful and engaging for kids by combining digital games with real-life situations to bridge informal and formal learning experiences and foster problem-solving skills for K-3 pupils. The project will apply problem solving and inquiry-based learning to develop a digital game-based immersive learning environment allowing pupils get engaged in learning STEAM and sustainability subjects. As “play” is an essential and positive human experience, the ultimate purpose is to harness the affordances of digital games to create playful learning experiences as an effective way to help students learn STEAM subjects and phenomena. The main objectives of the project are:

– to examine digital games for teaching and learning STEAM in early childhood education

– to implement and evaluate DGBL in phenomenon-based teaching and learning in Finnish schools

– to develop an immersive learning platform enabling blended learning in which students co-create, collaborate and connect their learning experiences across context

The project will be carried out through conducting research and development by doing by means of pilot studies, testing prototypes and re-designing educational games in co-creation with Finnish schools and science centers, Playful Learning Center, and Gro Play as a developer of educational games.